Video Games

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Video Games

Category: Coursework

Subcategory: Communication

Level: College

Pages: 1

Words: 275

Video Games
Student’s Name
Institutional Affiliation
Abstract
The controversy surrounding the violent nature of video games forms part of the never-ending debates in the modern society. In the wake of violent school attacks, shootings, and strategies, video games have often been blamed for instigating aggressive behavior that encourages violence. Games such as GTAV have been criticized mainly for their narcissism, violence, racism, and sexism. However, it is vital to note that these games entail moral lessons in the end. For instance, GTAV characters loathe their horrible acts and break away from violence at the end of the game. When compared to other forms of media, video games are highly interactive. They provide players with complete control over the actions of characters, unlike movies whereby viewers remain passive. The interactivity associated with these games is often blamed for the aggression and violence that players may exhibit. Although many countries utilize game rating systems to control access to inappropriate content for young populations, the modern proliferation of the internet works against these regulations. Children and teenagers can easily access these games from online outlets that do not pay much attention to censorship requirements. Administrative enforcers should enforce in-built universal safety standards that will regulate the different aspects of technology.
Keywords: Video games. GTAV, violence, sexism, aggression, internet, regulation …

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