Using Technology as Experience Framework

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Using Technology as Experience Framework

Category: Case Study

Subcategory: IT Technology

Level: College

Pages: 2

Words: 550

Using Technology as Experience Framework
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Using Technology as Experience Framework
User experience design is a method of improving user satisfaction by improving the usability, convenience, and content provided on the relationship between the user and the manufactured goods. The user experience design includes society human-computer interaction design, which is enlarged through addressing all the feature of manufactured goods or services as alleged by the users. The primary aim of user interface design is to produce a user interface that make it accessible, competent, and users friendly to operate a machine in the way that it will make the final product desirable(Farnham,,2013).
The user experience design creates a platform through which donors gets to the existing level of the product they release. The Donors can access the information and identification of the organization they are funding, hence motivated to support it more. Using web , the donors are in the position to get the project futility since they are less likely to act on the project if they realize it is making no different to the people. Distribution of responsibilities also motivates the donors to volunteer more, through web design they can know the cooperation of the organization and the division of responsibilities.
There are two case studies used to illustrate how the framework is used to think about design and inform it. The both case study guides the initial ideas of the design of the two different websites. In the introduction to the first case study, the researcher used the sensory and compositional thread of the framework(Kraemer, 2006).The thread lead to approach on how a fundraising company can maximize their website to pass the convincing information to an impending donor that is balanced in content and emotion. The design put together the element of storytelling, suitable emotion prompt, and desirable conditions the motivate a potential donor to act by donating, telling their friends, and attending related events. Through this act, the donor generates a significant connection to a cause of a problem directly influencing their society. In the second case study, the researcher used all the threads to think about designing a website for a pleasant skill for clothes shopping among men who don’t like clothe shopping. Since the website was the consumer lead for men’s clothes, it motivated a more calm emotion interaction with it users.
Product evaluation is a vigorous scientifically based analysis of information about a product, characteristics, and outcomes to determine the worth of a product. Evaluation study provides credible information for use in improving the product. It takes five criteria sensory has can be created from user experience framework as follows:
Understanding experience in interactive systems: Plans often change in the face of experienced emotion and the constant re-evaluation of a product. In proceedings of conferences of designing pleasurable products and interfaces.Seeking the ideal form; product design and consumer response: In most product classes, however, esthetics are not the sole performance criterion, consumer reactions to product do not occur in isolation product forms that congruent with individual’s tastes and preferences are evaluated positively.What is user engagement, a conception framework for defining user engagement with technology?Fifty-two codes were generated from the data using Strauss ground the spatiotemporal thread describes what the participant was doing whether browsing or comparing product.Digital jewelers as experience: This sense of touch is associated with intimacy and personal space, yet the sense of sight is how we evaluate these phenomena. Progressive proposals from product design, the project sought to explore the products that would facilitate ways.Interaction sound and music listening to CSCW, signification, and sound(Goodman,2009)

References
Kraemer, S. K. (2006). Science and technology policy in the United States: Open systems in action. New Brunswick, N.J: Rutgers University Press.
Farnham, K., & Newbery, P. (2013). Experience design: A framework for integrating brand, experience, and value.
Goodman, J. A. (2009). Strategic customer service: Managing the customer experience to increase positive word of mouth, build loyalty, and maximize profits. New York: AMACOM.