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Research and Compare: Online Video Games

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Research and Compare: Online Video Games

Introduction
While a sizeable amount of the population still uses the Internet to find information and check the news, an increasing number of users have acknowledged the change in the trends and chiefly use it as part of their daily entertainment. The internet has changed, and there is no denying that. As a result, many companies have had to innovate to keep current with the market trends.

Scope of the Problem
The online gaming scene has grown wildly in the last few years. It passed from being an underground entertainment to becoming an industry that makes billions of dollars each year. Currently, two games dominate the competitive scene and are among the top in both players and earnings. League of Legends (LoL) and Defense of the Ancients 2 (DOTA 2). These games, along with their business models; game styles, and online presence, represent exceptional examples to understand online gaming and its repercussions on the use of the Internet.

Discussion
Comparison between the Games
Business Model
Being free to play both games shares the same business model of free distribution. The games are free to download in their respective websites, and all the game features are available for free. This strategy allows developers to attract new players and enabling them to play the game without feeling the commitment of playing it extensively. Nevertheless, as a way to keep the game profitable, the games created “micro transactions”” that allo…

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