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Does pop culture(Music and Video Games only) have an effect on Juvenile Crime

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Does Pop Culture Contribute to Juvenile Delinquency
[Name]
[University]

Does Pop Culture Contribute to Juvenile Delinquency
Participants
Participants with a history of issues with law enforcement shall be used in this study. The study participants shall be children aged between 12 and 18 years with a history of violent crimes. A sample size of 50 juveniles from Harris County Juvenile Justice System shall be chosen. Only participants who have committed violent crimes such as battery, murder, larceny, robbery, and assault shall be considered in this study. The specific sample will provide the necessary data required to determine the effects of video games and pop music on juvenile crimes. Juveniles with crimes such as theft will not be considered in the study because such crimes could not be motivated by violent video games. The study will try to determine if the violent conduct of the juveniles could be attributed to them watching a lot of pop music and playing violent video games.
Research Design
There are two major types of research designs; quantitative design and qualitative research design (Creswell, 2013). One can integrate these designs to form a mixed methods research design. In quantitative research phenomenon is quantified and analysed in numerical form. Quantitative research tries to establish correlations or relationships between data sets. Experiments and social surveys are used in the quantitative survey to collect data and analyse them (Neuman, 2005…

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